Driving Innovation

This page will serve as a resource for an Osher class at Carnegie Mellon for the Winter 2019 term. The class will use the CoSN K-12 Driving Innovation project as the source for much of the information.

The links and materials shared can be used by any person according to the Creative Commons 4.0 Attribution.

Driving Innovation Framework
Definitions:
  • Hurdles – Roadblocks that force schools to slow down, prepare themselves + make the leap
  • Accelerators – Real-world megatrends that drive the needs + skills expected of learners + practitioners
  • Tech Enablers – The tools that grease the wheels for schools to surmount Hurdles and take advantage of Accelerators in the near to distant future
Resources:
Learners as Creators (Accelerator)
Definition from report:
  • The idea that students don’t have to wait to graduate to change the world is motivating schools to embrace real-world learning experiences that promote student-generated ideas and solutions.
Resources:
Personalized Learning (Accelerator)
Definition from report:
  • As the consumer sector has exploded with new ways to customize user experiences and products, schools are finding ways to provide learning support at the individual level.
Resources:
Artificial Intelligence (Tech Enabler)
Definition from report:
  • Machines and interfaces that closely resemble humans and human decision-making in their function – encompasses machine learning and natural language processing

The AI in K-12 working group looks at Artificial Intelligence from another perspective:

  • Artificial Intelligence (AI) is a change force that focuses on how machines can become learning tools.
  • AI in K12 has 5 key areas of focus:
    • Computers perceiving the world using sensors
    • Computer agents perceiving the world as models
    • Computers can learn from large amounts of data
    • The challenge of computer agents interacting with humans
    • AI applications can affect the world in both positive and negative ways
Resources:
Scaling and Sustaining Innovation (Hurdle)/ Future of Work (Hurdle)
Definition from report:
  • Whether it be effective teaching practices or technology usage, schools are challenged to adapt what is working well at a small scale and persistently apply it at a school, district, or state level.
  • “The Future of Work” pushes educators to start thinking now about what emerging technologies mean for education. Artificial intelligence (AI), “deep learning” and robotics are among the game-changing technologies that are beginning to alter the nature of work and, thus, workforce demands.
Resources:

Design Thinking (Accelerator)
Definition from Report

  • Design thinking is a strategy for creatively exploring and ultimately formulating solutions to challenges.

Resources: