Capturing Creativity

I remember a high school principal challenging me one day when I told him you can “teach creativity.” He didn’t believe me. In the last ten years educators have realized that you can both teach and assess creativity. Two Pittsburgh educators, Melissa Unger and Anna V. Blake, have captured their personal findings in their new book, Capturing Creativity, to share with fellow educators, parents and higher education programs 20 easy ways to bring low-tech STEAM into the classroom.


I’ve been quite fortunate to see some of the work done by Melissa Unger in person. We began working together ten years as part of grant through the Grable Foundation. I served as a consultant for the South Fayette School District. Melissa was hired by the South Fayette School District to work with students in three environments – urban (Manchester Academic Charter School), suburban (South Fayette), and rural (Fort Cherry) – to deliver a program around computational thinking, Habits of Mind, and project-based learning. The program had been conceptualized by Aileen Owens and the administrative team for the South Fayette School District and now the challenge was to see how this approach could impact a diverse group of students in very different environments. Needless to say the program proved quite successful and Melissa carried on her work becoming an elementary STEAM teacher for South Fayette.


For seven years I joined the South Fayette team to expand the impact of the program to other schools and educators through a Summer Institute. In my role I helped to document the workshops through photographs and to evaluate the success of the program through surveys. My greatest fun was always visiting Melissa’s class. It was obvious that teachers were enjoying themselves. You could see it in the faces of the teachers. They were collaborating in ways many of them had not experienced since they were children. When we looked at the ratings, Melissa always had 100% success. Every educator who participated found something that they could take back to their classroom and use successfully. I know this was the case, since we did follow-up surveys to determine how people were able to use what they learned.

Photo by Norton Gusky CC BY 4.0

I can guarantee that you too will have the same kind of success as the educators and students who have worked with both Melissa and Anna. Like South Fayette, the Elizabeth Forward South District has become a national leader in Maker Education. Anna is one of the keys for the school district’s success. I also had many chances to visit Elizabeth Forward over the past ten years and observe teachers and kids working together to creatively solve problems.


What connects Anna and Melissa is a framework that was developed by Harvard University, Agency by Design (AbD). In the Prologue to the book, Peter Wardrip and Jeff Evancho, share the framework and the key values for the project:

  • Curiosity
  • Collaboration
  • Problem-solving
  • Persistence
  • Creativity

In everything I’ve observed Anna and Melissa successfully address these values. Today Anna and Melissa continue to work with the Agency by Design team. They are some of the educators who have had great success developing a STEAM program that works and makes an impact on all students. AbD has added an element of research looking at that question that was thrown at me years ago: how do you know that you are making a difference for learners? How do you assess creativity?


During the recent COVID period when so many schools struggled with hands-on activities for kids, Anna and Melissa took their ideas and created a virtual program, “Pittsburgh STEAM Station.” They invited other educators to join them. Today they have a free resource that includes great lessons from 26 educators representing 19 different schools and districts.

The book is divided into chapters with interviews of fellow educators. The chapter on Curiosity includes one of my colleagues from my days as the Coordinator of Educational Technology for the Fox Chapel Area School District, Stan Strzempek. Stan is a great example of how Maker education has transformed educators. Stan took a traditional computer classroom and redesigned it as a Maker space, the Collaboratory. Stan, like Melissa and Anna, uses commonly found objects. Two of his successful projects are in the book, a parachute design challenge (pp 45-46) and a bubble wand activity (pp 47-48).


In their book Anna and Melissa have not only provided simple and successful examples of STEAM projects, they have outlined the materials you need, the steps to follow, extension activities, and a QR code to the STEAM Station episode that provides a visual representation of the lesson. This is definitely one book that educators, parents, and higher education professionals working with pre-service teachers will want to add to their library.

Sustainability for Students

For the past few years I’ve had a chance to work on a variety of projects around Sustainability and Education. In 2016 I initiated a conversation with Chatham University, South Fayette, and Fort Cherry School Districts around Sustainable Issues. This led to the Seeds of Change conference that will occur this year on March 4, 2019 at the Eden Hall campus of Chatham. I have also worked on a variety of Sustainability Design Challenges for the Energy Innovation Center in Pittsburgh with schools from the Parkway West Consortium of Schools. We’ve looked at food, gardening, water management, and energy issues. I’m just beginning to develop Sustainable Energy projects around solar and other sustainable energies with a local Pittsburgh company, AYA Instruments, and the Community Day School of Pittsburgh.

Sustainability projects are also growing worldwide. Birdbrain Technologies, a Carnegie Mellon University spin-off company,  found its way to the 2019 World Economic Forum at Davos, Switzerland. Each year Salesforce.com sponsors an activity around sustainability and recycling. Here’s a blurb from the Birdbrain Chirps that outlines what happened. (Make sure you check out the video at the end of the article.)

Leaders of over 100 governments and more than 1,000 global businesses came together at this annual meeting to create an agenda to improve the state of the world. And with programming and robotics as a vehicle, students were able to have a seat at the table.

Educator Su Adams from the United Kingdom helped lead students in Salesforce’s Davos Code 2019 event, where they were prompted to create a window display to show how they plan to keep plastics out of the ocean. This display was showcased for leaders to see throughout the course of the forum.

“The learning opportunities reached much further than programming alone can achieve, as students were tasked with turning process-based sentences into a visual representation for their collective diorama,” Adams says.

Prior to the event students began collecting plastics in Davos, which were repurposed into new creations at Davos Code 2019. Students used their own shredder and moulder machines to create their building blocks. With the help of the Hummingbird Robotics Kit, models were brought to life to illustrate their messages about plastic reuse.

This project had a monumental effect outside of the World Economic Forum. “Previously, very little plastic was recycled in the local community,” says Adams. “Following a campaign which spanned just 6 months, students affected change at a local government level when the municipality of Davos provided bins for recycling in their local environment. The diorama provided the perfect medium for celebrating the achievements of their campaign.”

By demonstrating better uses for plastic through their robotics diorama, a sustainable impact was made in the community for generations to come.

Adams summarizes, “There were highs and lows, frustrations and jubilance. Everyone experienced the payback that investment of time, effort, and teamwork provide.”

LEARN MORE by watching this video

Preview of 2017 K-12 Horizon Report

[This year I was part of the team selecting the Emerging Technologies, Trends, and Challenges for the global K-12 world. The team had members around the world. I served on the team representing the Consortium for School Networking (CoSN). When I served as the Coordinator of Educational Technology for the Fox Chapel Area School District, I used the report annually to benchmark the district goals for integrating technology into the learning process. In my teaching at Carnegie Mellon University I always shared the document with my students who worked on their technology plans or other planning document. ]

Photo by Norton Gusky CC BY 4.0

The expert panel has completed voting and the topics for the NMC/CoSN Horizon Report > 2017 K-12 Edition have been selected — below. The K12 Project as whole is led by the New Media Consortium, in collaboration with the Consortium for School Networking (CoSN) and made possible by mindSpark Learning (formerly known as Share Fair Nation). The report is set to be released in August, 2017. We’re now looking for any projects, programs, policies, or leadership initiatives that fit any of the below chosen areas, to be submitted here. Download the official NMC/CoSN Horizon Report Preview > 2017 K-12 Edition to view definitions of the topics below or check out the related discussions of all of the final topics in the 2017 Horizon.k12 Workspace.

I. Key Trends Accelerating K-12 Tech Adoption

 Long-Term Trends: Driving edtech adoption in K-12 education for five or more years

  • Advancing Cultures of Innovation
  • Deeper Learning Approaches

Mid-Term Trends: Driving edtech adoption in K-12 education for the next three to five years

  • Growing Focus on Measuring Learning
  • Redesigning Learning Spaces

Short-Term Trends: Driving edtech adoption in K-12 education for the next one to two years

  • Coding as a Literacy
  • Rise of STEAM Learning

II. Significant Challenges Impeding K-12 Tech Adoption

Solvable Challenges: Those which we both understand and know how to solve

  • Authentic Learning Experiences
  • Improving Digital Literacy

Difficult Challenges: Those we understand but for which solutions are elusive

  • Rethinking the Roles of Teachers
  • Teaching Complex Thinking

Wicked Challenges: Those that are complex to even define, much less address

  • The Achievement Gap
  • Sustaining Innovation through Leadership Changes

III.  Important Developments in Educational Technology for K-12

Time-to-Adoption Horizon: One Year or Less

  • Makerspaces
  • Robotics

Time-to-Adoption Horizon: Two to Three Years

  • Analytics Technologies
  • Virtual Reality

Time-to-Adoption Horizon: Four to Five Years

  • Artificial Intelligence
  • Internet of Things