XR in K-12

While we value real-world experiences and problems for students we sometimes realize that we need to create a world in order for students to have greater success, test out ideas in a more safe environment, or explore worlds that they cannot see, hear, or process without technology. Today the worlds of virtual reality, augmented reality, 360 degree experiences, and simulations are grouped together as “Extended Reality” (XR). How are K-12 schools offering experiences for students to explore and create using XR? 

Voyage Project with Cornell Middle School

In 2018 students from the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) began to work with the Cornell Middle School, located about ten miles from Pittsburgh, on a STEM project. The educators at Cornell wanted to create an immersive experience for their students. According to the project website, “Voyage is a multiuser mobile virtual reality (VR) experience for Google Daydream that allows students to go on virtual field trips in which they immersively explore a deciduous forest biome. The experience is designed to be undertaken in a middle-school classroom and facilitated by a teacher using a tablet computer. Through this project, we explored different interaction techniques used to promote collaboration among students as well as between the students and the teacher.”

Susan Donnell, the science teacher from Cornell, explained the importance for this type of experience for her students who don’t have an opportunity to experience a wide variety of places. “It’s invaluable to take them some place. Even it’s virtual reality.”

According to Chris Hupp, the Director of Technology for the Cornell School District, “The project did give us a glimpse into the future. Some challenges include the number of students able to participate at the same time as well as the teacher trying to monitor students in a virtual space and physical space at the same time. The team developed an app on an iPad so the teacher didn’t need to put a headset on to see what the students were doing. “

Virtual Tour of Sewickley Academy campus

Student creating animation – Photo by Norton Gusky CC BY 4.0

Erin Whitaker, middle school Technology Coordinator and Teacher, for Sewickley Academy, an independent school located about ten miles from Pittsburgh, wanted to provide a collaborative learning experience for middle school students. She searched for a tool that would allow for a collaborative experience where students would be able to combine 360 degree photos, programming, animation, and research to create an animation. She discovered CoSpacesEDU, a software tool that provides all the tools for teams of students to produce a virtual or augmented reality product.

Erin divided the project into phases. Each student selected a part of the campus to research. The students created 360 degree photos for their campus section. Finally, the students had to include an animated guide to talk about the campus area. All of the individual projects were saved as one large file into CoSpacesEDU and then combined to generate a school-wide tour. For the final phase the students will share their tours with a real audience at the Grandparents and Special Friends Day at the end of the trimester.

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