[For the past five years I’ve worked in the game-based learning arena, mainly for Zulama, a local company that developed a high school (and now middle school) curriculum based on the work of the Entertainment Technology Center at Carnegie Mellon University. In this online article, you’ll discover a new competition open to middle and high school students in Pittsburgh, Dallas, and New York City.]
Games for Change (G4C) is proud to announce the launch of the 2nd annual G4C Student Challenge in NYC, Pittsburgh, and Dallas for the 2016-2017 school year. This year’s programs features three new themes — Local Stories & Immigrant Voices, Climate Change, and Future Communities — along with a new lineup of partners and student events.
The Challenge is being implemented through a consortium of national partners, including Mouse and Institute of Play, and local partners in each city (The Sprout Fund in Pittsburgh and Big Thought in Dallas) with generous support from the Best Buy Foundation, National Endowment for the Humanities and the HIVE Digital Media Learning Fund in The New York Community Trust.
Students will design games around the following three themes, each supported by partners that provide research assets, workshops, and subject expertise:
- Local Stories & Immigrant Voices – supported by the National Endowment for the Humanities (NEH): Games that explore the unique history of local immigrant experiences through the lens of the student’s own experience;
- Climate Change – supported by the National Oceanic and Atmospheric Association (NOAA): Games that explore the local effects of climate change, and aim to raise awareness and change the behavior of people in each city;
- Future Communities – supported by Current, powered by GE: Games about how smart technologies and infrastructure can improve urban life and empower citizens, with participation from the city governments in NYC, Dallas, and Pittsburgh.