Gaming Digital Literacy

Here’s an article from eSchoolNews. More and more companies are moving into the game environment. Why? Games engage kids.

April 28, 2015

Digital Compass, a new gaming platform, helps educators teach middle school students about pitfalls and opportunities of the digital world

gaming-platformCommon Sense Education has released Digital Compass, an interactive gaming platform to help 6th through 9th graders learn critical skills of digital literacy and citizenship.

Based on lessons from Common Sense Education’s K-12 Digital Literacy and Citizenship Curriculum, Digital Compass addresses the key issues that kids face in the digital world – cyberbullying, privacy and security, creative credit and copyright, information literacy, Internet safety, digital footprint and reputation, self-image and identity, relationships and communication – and gives students the freedom to explore how their digital interactions may impact their real-life relationships and future opportunities.

“We created Digital Compass in response to overwhelming requests from the more than 200,000 educators who use our curriculum to help students learn, grow, and be responsible digital citizens,” said Mike Lorion, general manager of Common Sense Education. “Our teachers asked for an interactive tool that would seamlessly integrate into their blended learning environments and teach these important 21st-century skills to middle schoolers who are already comfortable with technology at home and at school.”

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