Art and creative expression have an interesting way of weaving in and out of classrooms, offering students the opportunity to explore their own ideas and minds. Video games are no different, and while most of the discussion about their use in classrooms centers on play, the benefits of designing games in the classroom can extend far beyond entertainment and even programming.
I’m working on a similar project for a Pittsburgh based company, Zulama, that spun out of Carnegie Mellon’s Entertainment Technology Center. There is a growing interest in challenging students to design games beginning at the middle school level. We have several successful pilot projects at schools like Fort Cherry and Norwin.