Will GlassLab Become the ‘STEAM’ Engine for Educational Games? (EdSurge News)

No one questions that well-designed games can engage children, and a growing number of teachers are introducing them in their classrooms.
But skeptics abound when it comes to games’ impact on learning outcomes. Are the flurry of split-second decisions that a player makes in, say, a game like St

Source: www.edsurge.com

Tony Wan from Edsurge takes a look at GlassLab and the work they’re doing to create not only games, but systems other game developers can use to make game-based learning part of the K-12 landscape.

See on Scoop.itUsing Technology to Transform Learning

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