IndieCade, Part 3: Learning from Virtual Reality | DMLcentral

Oculus Rift made headlines this year with a development kit for its affordable virtual reality head-mounted display, which comes equipped with sophisticated software that prevents the “simulator sickness” that was so common on earlier models.


I’ve never experienced a virtual reality game, but this approach seems quite engaging and may lead to a better appreciation for many cultural situations.

See on Scoop.itUsing Technology to Transform Learning

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