Shouldn’t children be able to do more on iPads than just tap and swipe the touchscreen?
Tangible Play, founded in Palo Alto, CA in Feb. 2013, thinks so. And it’s launching a crowdfunding campaign to raise $50,000 for Osmo, a gaming device that the team of eight believes can bridge digital and p
Looks like a fascinating concept – getting kids to work in social groups to solve problems using the iPad
See on www.edsurge.com