Tangible Play Launches Crowdfunding Campaign to Bridge Digital and Physical Fun (EdSurge News)

See on Scoop.itUsing Technology to Transform Learning

Shouldn’t children be able to do more on iPads than just tap and swipe the touchscreen?
Tangible Play, founded in Palo Alto, CA in Feb. 2013, thinks so. And it’s launching a crowdfunding campaign to raise $50,000 for Osmo, a gaming device that the team of eight believes can bridge digital and p

Norton Gusky‘s insight:

Looks like a fascinating concept – getting kids to work in social groups to solve problems using the iPad

See on www.edsurge.com

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